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Westerhope Primary School

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Computing at Westerhope

Computing is concerned with how computers and computer systems work and how they are designed and programmed.

 

 

Pupils studying computing will gain an understanding of computational systems of all kinds, whether or not they include computers. Computational thinking provides insights into many areas of the curriculum, and influences work at the cutting edge of a wide range of disciplines. Why is computational thinking so important? It allows us to solve problems, design systems, and understand the power and limits of human and machine intelligence. It is a skill that empowers, and one that all pupils should be aware of and develop competence in. Pupils who can think computationally are better able to conceptualise, understand and use computer-based technology, and so are better prepared for today’s world and the future. Computing is a practical subject, in which invention and resourcefulness are encouraged. The ideas of computing are applied to understanding real-world systems and creating purposeful products. This combination of principles, practice and invention makes computing an extraordinarily useful and intensely creative subject, suffused with excitement, both visceral (‘it works!’) and intellectual (‘that is so beautiful’).

 

The computing curriculum is divided into the following areas:

  • Computer Science (CS) – Programming and Algorithms
  • Digital Literacy (DL) - Computing Systems and Networks
  • Information Technology (IT) – Creating Media and Data and Information
  • Digital Citizenship (DC) – Online Education

 

The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to become digitally literate to create programs, systems and a range of content using various forms of information technology. Computing also ensures that pupils become digital citizens so they are able to safely use, and express themselves and develop their ideas. This will allow them to become equipped for a future workplace and as active participants in a digital world.

 

We have planned the curriculum based on the:

  • National Curriculum requirements
  • National Centre for Computing Education (NCCE) planning and resources
  • Resources we believe contain the knowledge that is important (For example resources for the online safety units)
  • Computing at Schools (CAS) guidance